PC Gamer journalist talked with the leading creative leader Hellblade Tamim Antoniades (Tameem antoniades). To the release Ninja Theory I expected that the story of Senui would become more in demand at the PlayStation 4. Accordingly, the team considered this platform as the main.
However, in reality, sales on https://bacanaplaycasino.co.uk/bonus/ PC and PlayStation 4 were "approximately equal". Therefore, in the future Ninja Theory is going to pay more attention to computers: for example, more carefully adjust the interface. The studio was very surprised at how many people passed Hellblade on the keyboard and mice. Antoniades He admitted that the developers were somewhat mitigated with management on the PC, but then corrected the problems in the patches.
Besides, Antoniades shared some plans of the company. After financial success Hellblade team Ninja Theory For the first time in 18 years, she felt that “sitting in a driver’s seat” (that is, he could manage her future). This does not mean that the studio will choose complete independence: in the opinion Antoniades, It is best to adhere to a variety – hired work on contracts, creating games under the management of major publishers and developing their own original projects.
Now employees Ninja Theory experience ideas of various kinds – from more traditional games to virtual reality. At the same time Antoniades hopes that the next studio game will also be created with restrictions in production, like Hellblade: they say, when there are not enough working hands and money, the team begins to reflect more thoroughly how to cope with the lack of resources, and invents all sorts of innovative things.
According to Antoniades, Ninja Theory plans to present his next project this year.
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